Blender Rigの勉強のためにプロのモデルのデータを見てみる

Blender

はじめに

リグの勉強をすべくプロが作ったリグの確認ができそうなモデルを見ていきます

入手先

胴体

  • 首 ~ 鎖骨、肩までとする

Blender Sky

  • DEF-Neck, roll: 0.0(0.0degrees)
  • DEF-Clavicle.L, roll: -4.83(-276.72degrees)
  • DEF-Spine2, roll: 0.0(0.0degrees)
  • DEF-Spine1, roll: 0.0(0.0degrees)
  • DEF-Hips, roll: 0.0(0.0degrees)

UE4 ThirdPerson

  • DEF-spine.004, roll: 0.0(0.0degrees)
  • DEF-shoulder.L, roll: 0.1(5.63degrees)
  • DEF-spine.003, roll: 0.0(0.0degrees)
  • DEF-spine.002, roll: 0.0(0.0degrees)
  • DEF-spine.001, roll: 0.0(0.0degrees)
  • DEF-spine, roll: 0.0(0.0degrees)

Mixamo Michelle

  • mixamorig:Neck, roll: 0.0(0.0degrees)
  • mixamorig:LeftShoulder, roll: 1.57(89.84degrees)
  • mixamorig:Spine2, roll: 0.0(0.0degrees)
  • mixamorig:Spine1, roll: 0.0(0.0degrees)
  • mixamorig:Spine, roll: 0.0(0.0degrees)
  • mixamorig:Hips, roll: 0.0(0.0degrees)

VRoid Vita

  • J_Bip_L_Shoulder, roll: 0.0(0.0degrees)
  • J_Bip_C_Neck, roll: -1.57(-90.0degrees)
  • J_Sec_L_Bust2, roll: -1.57(-90.0degrees)
  • J_Sec_L_Bust1, roll: -1.57(-90.0degrees)
  • J_Bip_C_UpperChest, roll: -1.57(-90.0degrees)
  • J_Bip_C_Chest, roll: -1.57(-90.0degrees)
  • J_Bip_C_Spine, roll: -1.57(-90.0degrees)
  • J_Bip_C_Hips, roll: 1.57(90.0degrees)

ブループリントちゃん

  • neck.x, roll: 0.01(0.77degrees)
  • c_neck_01.x, roll: 0.0(0.0degrees)
  • shoulder.l, roll: -2.98(-170.85degrees)
  • c_breast_01.l, roll: 1.57(90.0degrees)
  • c_breast_02.l, roll: 1.57(90.0degrees)
  • spine_03.x, roll: -0.0(-0.0degrees)
  • c_spine_02_bend.x, roll: 0.0(0.0degrees)
  • spine_02.x, roll: -0.0(-0.0degrees)
  • c_spine_01_bend.x, roll: 0.0(0.0degrees)
  • spine_01.x, roll: 0.0(0.0degrees)
  • c_root_bend.x, roll: 0.0(0.0degrees)
  • root.x, roll: -0.0(-0.0degrees)

GRAYちゃん

  • Head, roll: 0.37(21.43degrees)
  • Neck_01, roll: 0.0(0.0degrees)
  • NeckBase, roll: -0.0(-0.0degrees)
  • Clavicle_L, roll: -0.0(-0.0degrees)
  • A_Breast_L, roll: 0.15(8.53degrees)
  • A_Tie_Top, roll: 0.0(0.0degrees)
    • ネクタイ
  • A_Tie_Bottom, roll: 0.0(0.0degrees)
    • ネクタイ
  • Spine_03, roll: -0.0(-0.0degrees)
  • Spine_02, roll: 0.0(0.0degrees)
  • Spine_01, roll: -0.0(-0.0degrees)
  • Controller_Waist, roll: 0.0(0.0degrees)
  • Pelvis, roll: 0.0(0.0degrees)

胴体まとめ

  • 背骨を沿うような曲線があり、肩の部分では Roll していますね。
  • 🤔Vroid VitaさんのボーンにRollが設定されているのはなぜなんだろう?

Blender Sky

  • 3 ボーン
  • DEF-Head, roll: 0.0(0.0degrees)
  • DEF-Eye.L, roll: -3.06(-175.53degrees)
  • DEF-Eye.R, roll: 3.06(175.53degrees)

UE4 ThirdPerson

  • 1
  • DEF-spine.005, roll: 0.0(0.0degrees)

Maximo Michelle

  • 3
  • mixamorig:Neck, roll: 0.0(0.0degrees)
  • mixamorig:Head, roll: 0.0(0.0degrees)
  • mixamorig:HeadTop_End, roll: 0.0(0.0degrees)

VRoid Vita

  • J_Bip_C_Neck, roll: -1.57(-90.0degrees)
  • J_Bip_C_Head, roll: -1.57(-90.0degrees)
  • HairJoint-e1cb9281-c290-4f72-8e0f-833f3b3a9b5c, roll: -1.57(-90.0degrees)
  • HairJoint-2e967519-8070-4a03-8818-5a50fe8746a1, roll: -1.57(-90.0degrees)
  • HairJoint-874ec9f8-4eb7-4589-91aa-ee4f1c846494, roll: -1.57(-90.0degrees)
  • HairJoint-7772c92a-cfde-4038-bbe6-42a1ce075296, roll: -1.57(-90.0degrees)
  • HairJoint-a9ff6aaa-bb4d-492a-9e81-3c1ebc305fca, roll: -1.57(-90.0degrees)
  • HairJoint-cf45c901-867c-415d-97d6-f56902baa811, roll: -1.57(-90.0degrees)
  • HairJoint-c771785e-d4a4-4135-9ea6-863e36f4444a, roll: -1.57(-90.0degrees)
  • HairJoint-d0575fc7-ba60-45be-86f0-b7b4b96ad2c0, roll: -1.57(-90.0degrees)
  • HairJoint-c2c155fc-f638-43ac-bd5d-c8bcfcdb5bfe, roll: -1.57(-90.0degrees)
  • HairJoint-cd29f972-776f-4841-9dda-98c980b83692, roll: -1.57(-90.0degrees)
  • HairJoint-bcd4d0d2-5d6c-439a-8ad4-69ccf94473b7, roll: -1.57(-90.0degrees)
  • HairJoint-45e1142c-25f8-47f7-b70e-0b96fdb587eb, roll: -1.57(-90.0degrees)
  • HairJoint-e4b0b4c5-3f6a-478d-adca-d4d03d2deecc, roll: -1.57(-90.0degrees)
  • HairJoint-ff1da007-aff2-487a-a076-ab49f4cbe13f, roll: -1.57(-90.0degrees)
  • HairJoint-a971fbe9-7c02-4476-a0ec-7680aa4d0a33, roll: -1.57(-90.0degrees)
  • HairJoint-0cd87787-567b-48bd-bbb9-5ec87af5ca0c, roll: -1.57(-90.0degrees)
  • HairJoint-84128ad6-f9ff-4606-a254-0ae6a42fa328, roll: -1.57(-90.0degrees)
  • HairJoint-ce79bc1a-a9ea-4c1a-a6f9-423e81deedf3, roll: -1.57(-90.0degrees)
  • HairJoint-d32f57a3-131b-424d-a952-d620b99f4c2e, roll: -1.57(-90.0degrees)
  • HairJoint-a908a04d-03a7-40ec-87df-0f2ca63ec001, roll: -1.57(-90.0degrees)
  • HairJoint-b2ad7ba8-6449-4705-8265-acf10ff1e0b6, roll: -1.57(-90.0degrees)
  • HairJoint-9afbe9a6-9679-4e3e-93eb-7fbac488fb0b, roll: -1.57(-90.0degrees)
  • HairJoint-917884bc-08c5-497a-9810-394d8cc0c586, roll: -1.57(-90.0degrees)
  • HairJoint-c69a169d-3e0c-4dd7-94a4-e1d205a8bfd1, roll: -1.57(-90.0degrees)
  • HairJoint-f5673e45-468b-4385-9e7f-884dd40a42d9, roll: -1.57(-90.0degrees)
  • HairJoint-d487b367-682b-4f3a-8db7-a0d018f244ab, roll: -1.57(-90.0degrees)
  • HairJoint-da4dea69-48ae-454c-ba2e-bc7dfe9644ee, roll: -1.57(-90.0degrees)
  • HairJoint-580089ab-1666-4f2b-bf07-6e1ccc3fbf97, roll: -1.57(-90.0degrees)
  • HairJoint-4308202c-fb5a-4cd4-b888-88df8484cbfd, roll: -1.57(-90.0degrees)
  • HairJoint-d0c48a80-3564-4ac3-b0d9-1140cfd89194, roll: -1.57(-90.0degrees)
  • HairJoint-f42abeae-8c90-4c62-acb0-f421b9ff20ae, roll: -1.57(-90.0degrees)
  • HairJoint-b4db1b17-d9d2-402f-bbdf-50e89165cdb8, roll: -1.57(-90.0degrees)
  • HairJoint-624404ef-6900-4636-a7e8-8f21a085e1a1, roll: -1.57(-90.0degrees)
  • HairJoint-451c1c8e-679d-4e14-a7c3-af0233d6b161, roll: -1.57(-90.0degrees)
  • HairJoint-6321c55f-f5c2-4e8b-b556-774a1f8d2bd9, roll: -1.57(-90.0degrees)
  • HairJoint-97f1861b-4225-48a8-82a7-83298efe6d1d, roll: -1.57(-90.0degrees)
  • HairJoint-590316aa-6660-4d9e-a098-ec9a12516c6a, roll: -1.57(-90.0degrees)
  • HairJoint-ac2f64d6-e7c6-4628-9d48-7471317069c7, roll: -1.57(-90.0degrees)
  • HairJoint-bbbbeaec-2e88-4187-a45f-82397e478b9b, roll: -1.57(-90.0degrees)
  • HairJoint-bdfa16d5-3726-41da-8424-acdf58cc4fb3, roll: -1.57(-90.0degrees)
  • HairJoint-92f42ad7-3cfb-4a57-92ce-fb7949e9fd63, roll: -1.57(-90.0degrees)
  • HairJoint-a210d3c5-0b6f-4168-bbd1-74d91903d470, roll: -1.57(-90.0degrees)
  • HairJoint-228d3cb8-acdc-423e-ba0b-348633783c8d, roll: -1.57(-90.0degrees)
  • HairJoint-100bed44-0071-437c-be36-abdb58278ef4, roll: -1.57(-90.0degrees)
  • HairJoint-b245d2ac-f22a-43f2-81b5-4331190030f9, roll: -1.57(-90.0degrees)
  • HairJoint-222813cf-ea26-4f48-a337-9211c9ecb861, roll: -1.57(-90.0degrees)
  • HairJoint-245c78de-5156-428a-a204-d0d365e05ba6, roll: -1.57(-90.0degrees)
  • HairJoint-a29644ee-c783-4f9e-9709-69cbf5371270, roll: -1.57(-90.0degrees)
  • HairJoint-cc989918-f51f-4688-a895-31d82ba3fb7c, roll: -1.57(-90.0degrees)
  • HairJoint-4e1fbe13-d23e-44fc-bd71-a8b900607724, roll: -1.57(-90.0degrees)
  • J_Adj_R_FaceEye, roll: 2.75(157.69degrees)
  • J_Adj_L_FaceEye, roll: -2.75(-157.69degrees)
  • 54

ブループリントちゃん

  • c_thigh_bend_contact_proxy.l, roll: 1.57(90.0degrees)
  • c_thigh_bend_contact_proxy.r, roll: -1.57(-90.0degrees)
  • c_p_neck.x, roll: 0.01(0.77degrees)
  • neck_twist.x, roll: -0.0(-0.0degrees)
  • shoulder_pole.r, roll: 3.04(174.17degrees)
  • c_p_shoulder.r, roll: -3.14(-180.0degrees)
  • c_p_shoulder.l, roll: 3.14(180.0degrees)
  • shoulder_pole.l, roll: -3.04(-174.17degrees)
  • head_scale_fix.x, roll: -0.0(-0.0degrees)
  • c_eye_ref_track.l, roll: 0.0(0.0degrees)
  • c_eye_ref_track.r, roll: 0.0(0.0degrees)
  • c_jawbone.x, roll: -0.0(-0.0degrees)
  • c_tong_01.x, roll: 3.14(180.0degrees)
  • c_tong_02.x, roll: 3.14(180.0degrees)
  • c_tong_03.x, roll: -3.14(-180.0degrees)
  • tong_03.x, roll: -3.14(-180.0degrees)
  • tong_02.x, roll: 3.14(180.0degrees)
  • tong_01.x, roll: 3.14(180.0degrees)
  • c_chin_01.x, roll: 0.0(0.0degrees)
  • c_chin_02.x, roll: 0.0(0.0degrees)
  • c_teeth_bot_master.x, roll: -0.0(-0.0degrees)
  • c_teeth_bot.x, roll: -0.0(-0.0degrees)
  • c_teeth_bot.l, roll: -0.0(-0.0degrees)
  • c_teeth_bot.r, roll: 0.0(0.0degrees)
  • c_lips_bot_01_offset.l, roll: -1.57(-90.0degrees)
  • c_lips_bot_01.l, roll: -1.57(-90.0degrees)
  • c_lips_bot_01_offset.r, roll: 1.57(90.0degrees)
  • c_lips_bot_01.r, roll: 1.57(90.0degrees)
  • c_lips_bot_offset.l, roll: -1.57(-90.0degrees)
  • c_lips_bot.l, roll: -1.57(-90.0degrees)
  • c_lips_bot_offset.r, roll: 1.57(90.0degrees)
  • c_lips_bot.r, roll: 1.57(90.0degrees)
  • c_lips_bot_offset.x, roll: -1.57(-90.0degrees)
  • c_lips_bot.x, roll: -1.57(-90.0degrees)
  • c_lips_roll_bot.x, roll: 3.14(180.0degrees)
  • c_lips_roll_top.x, roll: -0.0(-0.0degrees)
  • c_teeth_top_master.x, roll: -0.0(-0.0degrees)
  • c_teeth_top.x, roll: -0.0(-0.0degrees)
  • c_teeth_top.l, roll: -0.0(-0.0degrees)
  • c_teeth_top.r, roll: 0.0(0.0degrees)
  • jaw_ret_bone.x, roll: -0.0(-0.0degrees)
  • c_lips_top_retain.x, roll: -1.57(-90.0degrees)
  • c_lips_top_retain.l, roll: -1.57(-90.0degrees)
  • c_lips_top_retain.r, roll: 1.57(90.0degrees)
  • c_lips_top_01_retain.l, roll: -1.57(-90.0degrees)
  • c_lips_top_01_retain.r, roll: 1.57(90.0degrees)
  • c_lips_smile_retain.l, roll: -1.57(-90.0degrees)
  • c_lips_smile_retain.r, roll: 1.57(90.0degrees)
  • c_lips_bot_01_retain.l, roll: -1.57(-90.0degrees)
  • c_lips_bot_01_retain.r, roll: 1.57(90.0degrees)
  • c_lips_bot_retain.l, roll: -1.57(-90.0degrees)
  • c_lips_bot_retain.r, roll: 1.57(90.0degrees)
  • c_lips_bot_retain.x, roll: -1.57(-90.0degrees)
  • c_lips_top_offset.x, roll: -1.57(-90.0degrees)
  • c_lips_top.x, roll: -1.57(-90.0degrees)
  • c_lips_top_offset.l, roll: -1.57(-90.0degrees)
  • c_lips_top.l, roll: -1.57(-90.0degrees)
  • c_lips_top_offset.r, roll: 1.57(90.0degrees)
  • c_lips_top.r, roll: 1.57(90.0degrees)
  • c_lips_top_01_offset.l, roll: -1.57(-90.0degrees)
  • c_lips_top_01.l, roll: -1.57(-90.0degrees)
  • c_lips_top_01_offset.r, roll: 1.57(90.0degrees)
  • c_lips_top_01.r, roll: 1.57(90.0degrees)
  • c_lips_smile_offset.l, roll: -1.57(-90.0degrees)
  • c_lips_smile.l, roll: -1.57(-90.0degrees)
  • c_lips_corner_mini.l, roll: -1.57(-90.0degrees)
  • c_lips_smile_offset.r, roll: 1.57(90.0degrees)
  • c_lips_smile.r, roll: 1.57(90.0degrees)
  • c_lips_corner_mini.r, roll: 1.57(90.0degrees)
  • c_eye_offset.l, roll: 0.0(0.0degrees)
  • c_eyelid_base.l, roll: 0.0(0.0degrees)
  • c_eyelid_top.l, roll: 3.12(178.68degrees)
  • c_eyelid_top_01.l, roll: 0.89(50.87degrees)
  • c_eyelid_top_02.l, roll: -1.3(-74.25degrees)
  • c_eyelid_top_03.l, roll: 2.61(149.46degrees)
  • c_eyelid_bot.l, roll: 3.01(172.38degrees)
  • c_eyelid_bot_01.l, roll: -1.97(-113.02degrees)
  • c_eyelid_bot_02.l, roll: 2.3(131.69degrees)
  • c_eyelid_bot_03.l, roll: 1.47(84.1degrees)
  • c_eye.l, roll: 0.0(0.0degrees)
  • c_eye_ref.l, roll: 0.0(0.0degrees)
  • c_eyelid_corner_01.l, roll: -1.18(-67.7degrees)
  • c_eyelid_corner_02.l, roll: 0.85(48.45degrees)
  • c_cheek_smile.l, roll: 0.0(0.0degrees)
  • c_eye_offset.r, roll: 0.0(0.0degrees)
  • c_eyelid_corner_01.r, roll: 1.18(67.7degrees)
  • c_eyelid_corner_02.r, roll: -0.85(-48.45degrees)
  • c_eyelid_base.r, roll: 0.0(0.0degrees)
  • c_eyelid_top.r, roll: -3.12(-178.68degrees)
  • c_eyelid_top_01.r, roll: -0.89(-50.87degrees)
  • c_eyelid_top_02.r, roll: 1.3(74.25degrees)
  • c_eyelid_top_03.r, roll: -2.61(-149.46degrees)
  • c_eyelid_bot.r, roll: -3.01(-172.38degrees)
  • c_eyelid_bot_01.r, roll: 1.97(113.02degrees)
  • c_eyelid_bot_02.r, roll: -2.3(-131.69degrees)
  • c_eyelid_bot_03.r, roll: -1.47(-84.1degrees)
  • c_eye.r, roll: 0.0(0.0degrees)
  • c_eye_ref.r, roll: 0.0(0.0degrees)
  • c_cheek_smile.r, roll: -0.0(-0.0degrees)
  • c_nose_03.x, roll: 0.0(0.0degrees)
  • c_nose_01.x, roll: 0.0(0.0degrees)
  • c_nose_02.x, roll: 0.0(0.0degrees)
  • c_cheek_inflate.l, roll: 1.57(90.0degrees)
  • c_cheek_inflate.r, roll: -1.57(-90.0degrees)
  • c_eyebrow_full.r, roll: 3.14(180.0degrees)
  • c_eyebrow_03.r, roll: -1.57(-90.0degrees)
  • c_eyebrow_02.r, roll: -1.57(-90.0degrees)
  • c_eyebrow_01.r, roll: -1.57(-90.0degrees)
  • c_eyebrow_01_end.r, roll: -1.57(-90.0degrees)
  • c_eyebrow_full.l, roll: -3.14(-180.0degrees)
  • c_eyebrow_03.l, roll: 1.57(90.0degrees)
  • c_eyebrow_02.l, roll: 1.57(90.0degrees)
  • c_eyebrow_01.l, roll: 1.57(90.0degrees)
  • c_eyebrow_01_end.l, roll: 1.57(90.0degrees)
  • c_ear_01.r, roll: 1.57(90.0degrees)
  • c_ear_02.r, roll: 0.0(0.0degrees)
  • c_ear_01.l, roll: -1.57(-90.0degrees)
  • c_ear_02.l, roll: 0.0(0.0degrees)
  • cc_ribbon02.L, roll: -0.71(-40.58degrees)
  • cc_ribbon03.L, roll: -0.04(-2.09degrees)
  • cc_ribbon_end.L, roll: -1.14(-65.17degrees)
  • cc_ribbon02.R, roll: 0.71(40.58degrees)
  • cc_ribbon03.R, roll: 0.04(2.09degrees)
  • cc_ribbon_end.R, roll: 1.14(65.17degrees)
  • cc_sideHair.L, roll: 0.97(55.73degrees)
  • cc_Fhair, roll: 0.27(15.6degrees)
  • cc_Fhair_end, roll: 3.05(174.81degrees)
  • cc_Fhair01, roll: -3.59(-205.95degrees)
  • cc_Fhair01_end, roll: 3.4(194.8degrees)
  • cc_Fhair01.001, roll: -0.66(-37.61degrees)
  • cc_Fhair01_end.001, roll: 4.0(229.02degrees)
  • cc_sideHair.R, roll: -0.97(-55.73degrees)
  • cc_momiage_L, roll: 1.74(99.42degrees)
  • cc_momiage_R, roll: -1.74(-99.42degrees)
  • c_p_head.x, roll: -0.0(-0.0degrees)
  • head_ref.x, roll: -0.0(-0.0degrees)
  • ear_01_ref.r, roll: 1.57(90.0degrees)
  • ear_02_ref.r, roll: 0.0(0.0degrees)
  • ear_01_ref.l, roll: -1.57(-90.0degrees)
  • ear_02_ref.l, roll: 0.0(0.0degrees)
    140

GRAYちゃん

  • Head, roll: 0.37(21.43degrees)
  • HeadTop, roll: 0.0(0.03degrees)
  • A_FringeRR, roll: -0.7(-39.94degrees)
  • A_Fringe, roll: -0.15(-8.35degrees)
  • A_FringeLL, roll: 0.75(42.75degrees)
  • A_SideBangL, roll: -0.41(-23.33degrees)
  • A_SideBangR, roll: 0.41(23.33degrees)
  • A_FringeL, roll: 1.5(85.68degrees)
  • A_FringeR, roll: -1.52(-87.31degrees)
  • HeadPart_L, roll: -1.05(-60.23degrees)
  • HeadPart_R, roll: 1.05(60.23degrees)
  • TwintailA_L, roll: -0.22(-12.43degrees)
  • TwintailB_L, roll: 0.08(4.47degrees)
  • TwintailC_L, roll: 0.13(7.26degrees)
  • TwintailD_L, roll: 0.13(7.66degrees)
  • TwintailE_L, roll: -2.78(-159.34degrees)
  • TwintailA_R, roll: 0.22(12.43degrees)
  • TwintailB_R, roll: -0.08(-4.47degrees)
  • TwintailC_R, roll: -0.13(-7.26degrees)
  • TwintailD_R, roll: -0.13(-7.66degrees)
  • TwintailE_R, roll: 2.78(159.34degrees)
  • Eyeball_L, roll: 1.56(89.12degrees)
  • Eyeball_R, roll: -1.56(-89.12degrees)
  • LowerArm_L, roll: 0.0(0.0degrees)
  • Curl_L, roll: 0.0(0.0degrees)
  • ArmRing_L, roll: -0.0(-0.0degrees)
  • LowerArm_R, roll: -0.0(-0.0degrees)
    27

頭まとめ

  • 🤔髪の毛が多かったり飾り付けがあるキャラクターはすごく複雑に見えますね

腕 & 手のひら

Blender Sky

  • 12
  • DEF-Shoulder.L, roll: 1.55(88.67degrees)
  • DEF-Elbow.L, roll: 1.56(89.61degrees)
  • DEF-Hand.L, roll: 3.12(178.73degrees)
  • DEF-Fingers.L, roll: -2.9(-165.99degrees)
  • DEF-Thumb1.L, roll: -2.35(-134.52degrees)
  • DEF-Thumb2.L, roll: -2.59(-148.37degrees)
  • DEF-Shoulder.R, roll: -1.55(-88.67degrees)
  • DEF-Elbow.R, roll: -1.56(-89.61degrees)
  • DEF-Hand.R, roll: -3.12(-178.73degrees)
  • DEF-Fingers.R, roll: 2.9(165.99degrees)
  • DEF-Thumb1.R, roll: 2.35(134.52degrees)
  • DEF-Thumb2.R, roll: 2.59(148.37degrees)

UE ThirdPerson

  • 20
  • DEF-f_index.01.L, roll: -1.74(-99.66degrees)
  • DEF-f_index.02.L, roll: -1.51(-86.45degrees)
  • DEF-f_index.03.L, roll: -1.79(-102.82degrees)
  • DEF-f_middle.01.L, roll: -1.97(-112.65degrees)
  • DEF-f_middle.02.L, roll: -1.69(-96.96degrees)
  • DEF-f_middle.03.L, roll: -1.94(-111.26degrees)
  • DEF-f_pinky.01.L, roll: -2.11(-121.06degrees)
  • DEF-f_pinky.02.L, roll: -1.9(-108.74degrees)
  • DEF-f_pinky.03.L, roll: 4.25(243.54degrees)
  • DEF-f_ring.01.L, roll: -1.89(-108.26degrees)
  • DEF-f_ring.02.L, roll: -1.61(-92.32degrees)
  • DEF-f_ring.03.L, roll: -1.83(-104.83degrees)
  • DEF-thumb.01.L, roll: -0.15(-8.86degrees)
  • DEF-thumb.02.L, roll: -0.14(-7.95degrees)
  • DEF-thumb.03.L, roll: -0.03(-1.96degrees)
  • DEF-upper_arm.L, roll: 2.06(118.15degrees)
  • DEF-upper_arm.L.001, roll: 2.06(118.15degrees)
  • DEF-forearm.L, roll: 1.8(103.36degrees)
  • DEF-forearm.L.001, roll: 1.8(103.36degrees)
  • DEF-hand.L, roll: 1.99(113.84degrees)

Maximo Michelle

  • mixamorig:LeftArm, roll: 1.55(88.77degrees)
  • mixamorig:LeftForeArm, roll: 1.53(87.59degrees)
  • mixamorig:LeftHand, roll: 1.71(97.76degrees)
  • mixamorig:LeftHandThumb1, roll: 1.15(66.0degrees)
  • mixamorig:LeftHandThumb2, roll: 1.14(65.39degrees)
  • mixamorig:LeftHandThumb3, roll: 1.13(65.03degrees)
  • mixamorig:LeftHandThumb4, roll: 1.13(65.03degrees)
  • mixamorig:LeftHandIndex1, roll: 1.6(91.89degrees)
  • mixamorig:LeftHandIndex2, roll: 1.61(92.0degrees)
  • mixamorig:LeftHandIndex3, roll: 1.6(91.95degrees)
  • mixamorig:LeftHandIndex4, roll: 1.6(91.95degrees)
  • mixamorig:LeftHandMiddle1, roll: 1.68(96.53degrees)
  • mixamorig:LeftHandMiddle2, roll: 1.7(97.2degrees)
  • mixamorig:LeftHandMiddle3, roll: 1.68(96.31degrees)
  • mixamorig:LeftHandMiddle4, roll: 1.68(96.31degrees)
  • mixamorig:LeftHandRing1, roll: 1.75(99.99degrees)
  • mixamorig:LeftHandRing2, roll: 1.75(100.46degrees)
  • mixamorig:LeftHandRing3, roll: 1.76(100.81degrees)
  • mixamorig:LeftHandRing4, roll: 1.76(100.81degrees)
  • mixamorig:LeftHandPinky1, roll: 1.78(101.97degrees)
  • mixamorig:LeftHandPinky2, roll: 1.78(102.1degrees)
  • mixamorig:LeftHandPinky3, roll: 1.77(101.62degrees)
  • mixamorig:LeftHandPinky4, roll: 1.77(101.62degrees)
    23

VRoid Vita

  • J_Bip_L_UpperArm, roll: 0.0(0.0degrees)
  • J_Bip_L_LowerArm, roll: 0.0(0.0degrees)
  • J_Bip_L_Hand, roll: 0.0(0.0degrees)
  • J_Sec_L_TipSleeve, roll: 0.0(0.0degrees)
  • J_Sec_L_TipSleeve_end, roll: 0.0(0.0degrees)
  • J_Bip_L_Thumb1, roll: 0.0(0.0degrees)
  • J_Bip_L_Thumb2, roll: 0.0(0.0degrees)
  • J_Bip_L_Thumb3, roll: 0.0(0.0degrees)
  • J_Bip_L_Thumb3_end, roll: 0.0(0.0degrees)
  • J_Bip_L_Ring1, roll: 0.0(0.0degrees)
  • J_Bip_L_Ring2, roll: 0.0(0.0degrees)
  • J_Bip_L_Ring3, roll: 0.0(0.0degrees)
  • J_Bip_L_Ring3_end, roll: 0.0(0.0degrees)
  • J_Bip_L_Middle1, roll: 0.0(0.0degrees)
  • J_Bip_L_Middle2, roll: 0.0(0.0degrees)
  • J_Bip_L_Middle3, roll: 0.0(0.0degrees)
  • J_Bip_L_Middle3_end, roll: 0.0(0.0degrees)
  • J_Bip_L_Little1, roll: 0.0(0.0degrees)
  • J_Bip_L_Little2, roll: 0.0(0.0degrees)
  • J_Bip_L_Little3, roll: 0.0(0.0degrees)
  • J_Bip_L_Little3_end, roll: 0.0(0.0degrees)
  • J_Bip_L_Index1, roll: 0.0(0.0degrees)
  • J_Bip_L_Index2, roll: 0.0(0.0degrees)
  • J_Bip_L_Index3, roll: 0.0(0.0degrees)
  • J_Bip_L_Index3_end, roll: 0.0(0.0degrees)
  • J_Sec_L_LowerSleeve, roll: 0.0(0.0degrees)
  • J_Sec_L_LowerSleeve_end, roll: 0.0(0.0degrees)
    27

ブループリントちゃん

  • c_arms_pole.l, roll: 0.0(0.0degrees)
  • c_arms_pole.r, roll: -0.0(-0.0degrees)
  • c_shoulder.r, roll: 2.98(170.85degrees)
  • arm_ik.r, roll: -2.88(-164.92degrees)
  • forearm_ik.r, roll: -2.81(-160.88degrees)
  • shoulder_pole.r, roll: 3.04(174.17degrees)
  • arm.r, roll: -2.88(-164.92degrees)
  • c_stretch_arm.r, roll: 0.0(0.0degrees)
  • arm_ik_nostr_scale_fix.r, roll: -2.88(-164.92degrees)
  • arm_ik_nostr.r, roll: -2.88(-164.92degrees)
  • forearm_ik_nostr.r, roll: -2.81(-160.88degrees)
  • arm_twist.r, roll: -2.88(-164.92degrees)
  • c_arm_twist_offset.r, roll: -2.88(-164.92degrees)
  • c_shoulder_bend.r, roll: -2.63(-150.44degrees)
  • c_arm_ik.r, roll: -2.88(-164.92degrees)
  • c_shoulder.l, roll: -2.98(-170.85degrees)
  • arm_ik.l, roll: 2.88(164.92degrees)
  • forearm_ik.l, roll: 2.81(160.88degrees)
  • arm.l, roll: 2.88(164.92degrees)
  • c_stretch_arm.l, roll: -0.0(-0.0degrees)
  • shoulder_pole.l, roll: -3.04(-174.17degrees)
  • arm_ik_nostr_scale_fix.l, roll: 2.88(164.92degrees)
  • arm_ik_nostr.l, roll: 2.88(164.92degrees)
  • forearm_ik_nostr.l, roll: 2.81(160.88degrees)
  • arm_twist.l, roll: 2.88(164.92degrees)
  • c_arm_twist_offset.l, roll: 2.88(164.92degrees)
  • c_shoulder_bend.l, roll: 2.63(150.44degrees)
  • c_arm_ik.l, roll: 2.88(164.92degrees)
  • c_arm_fk.l, roll: 2.88(164.92degrees)
  • arm_fk.l, roll: 2.88(164.92degrees)
  • c_forearm_fk.l, roll: 2.81(160.88degrees)
  • forearm_fk.l, roll: 2.81(160.88degrees)
  • c_hand_fk_scale_fix.l, roll: 0.22(12.63degrees)
  • c_hand_fk.l, roll: 0.22(12.63degrees)
  • arm_fk_pre_pole.l, roll: 0.07(3.85degrees)
  • arm_fk_pole.l, roll: 0.07(3.85degrees)
  • c_arm_fk.r, roll: -2.88(-164.92degrees)
  • c_forearm_fk.r, roll: -2.81(-160.88degrees)
  • forearm_fk.r, roll: -2.81(-160.88degrees)
  • c_hand_fk_scale_fix.r, roll: -0.22(-12.63degrees)
  • c_hand_fk.r, roll: -0.22(-12.63degrees)
  • arm_fk.r, roll: -2.88(-164.92degrees)
  • arm_fk_pre_pole.r, roll: -0.07(-3.85degrees)
  • arm_fk_pole.r, roll: -0.07(-3.85degrees)
  • arm_stretch.l, roll: 2.88(164.92degrees)
  • c_arm_bend.l, roll: 2.63(150.44degrees)
  • c_elbow_bend.l, roll: 2.63(150.44degrees)
  • arm_stretch.r, roll: -2.88(-164.92degrees)
  • c_arm_bend.r, roll: -2.63(-150.44degrees)
  • c_elbow_bend.r, roll: -2.63(-150.44degrees)
  • forearm_stretch.l, roll: 2.81(160.88degrees)
  • forearm_twist.l, roll: 3.35(192.17degrees)
  • c_wrist_bend.l, roll: 2.55(146.31degrees)
  • c_forearm_bend.l, roll: 2.55(146.31degrees)
  • forearm_stretch.r, roll: -2.81(-160.88degrees)
  • forearm_twist.r, roll: 2.93(167.83degrees)
  • c_wrist_bend.r, roll: -2.55(-146.31degrees)
  • c_forearm_bend.r, roll: -2.55(-146.31degrees)
  • forearm.l, roll: 2.81(160.88degrees)
  • hand.l, roll: 0.22(12.63degrees)
  • c_pinky1_base.l, roll: 0.19(10.81degrees)
  • pinky_bend_all.l, roll: 0.61(34.88degrees)
  • c_pinky1_rot.l, roll: 0.61(34.88degrees)
  • c_pinky1.l, roll: 0.61(34.88degrees)
  • pinky1.l, roll: 0.61(34.88degrees)
  • c_pinky2_rot.l, roll: 0.49(28.07degrees)
  • c_pinky2.l, roll: 0.49(28.07degrees)
  • c_pinky3_rot.l, roll: 0.52(29.68degrees)
  • c_pinky3.l, roll: 0.52(29.68degrees)
  • c_ring1_base.l, roll: 0.13(7.38degrees)
  • ring_bend_all.l, roll: 0.62(35.76degrees)
  • c_ring1_rot.l, roll: 0.62(35.76degrees)
  • c_ring1.l, roll: 0.62(35.76degrees)
  • ring1.l, roll: 0.62(35.76degrees)
  • c_ring2_rot.l, roll: 0.58(33.09degrees)
  • c_ring2.l, roll: 0.58(33.09degrees)
  • c_ring3_rot.l, roll: 0.6(34.46degrees)
  • c_ring3.l, roll: 0.6(34.46degrees)
  • c_middle1_base.l, roll: 0.22(12.54degrees)
  • middle_bend_all.l, roll: 0.63(35.98degrees)
  • c_middle1_rot.l, roll: 0.63(35.98degrees)
  • c_middle1.l, roll: 0.63(35.98degrees)
  • middle1.l, roll: 0.63(35.98degrees)
  • c_middle2_rot.l, roll: 0.68(38.91degrees)
  • c_middle2.l, roll: 0.68(38.91degrees)
  • c_middle3_rot.l, roll: 0.79(45.5degrees)
  • c_middle3.l, roll: 0.79(45.5degrees)
  • c_index1_base.l, roll: 0.24(13.95degrees)
  • index_bend_all.l, roll: 0.52(29.91degrees)
  • c_index1_rot.l, roll: 0.52(29.91degrees)
  • c_index1.l, roll: 0.52(29.91degrees)
  • index1.l, roll: 0.52(29.91degrees)
  • c_index2_rot.l, roll: 0.64(36.41degrees)
  • c_index2.l, roll: 0.64(36.41degrees)
  • c_index3_rot.l, roll: 0.67(38.39degrees)
  • c_index3.l, roll: 0.67(38.39degrees)
  • c_thumb1_base.l, roll: 1.96(112.58degrees)
  • thumb_bend_all.l, roll: 1.96(112.58degrees)
  • c_thumb1_rot.l, roll: 1.96(112.58degrees)
  • c_thumb1.l, roll: 1.96(112.58degrees)
  • thumb1.l, roll: 1.96(112.58degrees)
  • c_thumb2_rot.l, roll: 2.41(138.3degrees)
  • c_thumb2.l, roll: 2.41(138.3degrees)
  • c_thumb3_rot.l, roll: 2.57(146.97degrees)
  • c_thumb3.l, roll: 2.57(146.97degrees)
  • hand_rot_twist.l, roll: 3.35(192.17degrees)
  • forearm.r, roll: -2.81(-160.88degrees)
  • hand.r, roll: -0.22(-12.63degrees)
  • c_pinky1_base.r, roll: -0.19(-10.81degrees)
  • pinky_bend_all.r, roll: -0.61(-34.88degrees)
  • c_pinky1_rot.r, roll: -0.61(-34.88degrees)
  • c_pinky1.r, roll: -0.61(-34.88degrees)
  • pinky1.r, roll: -0.61(-34.88degrees)
  • c_pinky2_rot.r, roll: -0.49(-28.07degrees)
  • c_pinky2.r, roll: -0.49(-28.07degrees)
  • c_pinky3_rot.r, roll: -0.52(-29.68degrees)
  • c_pinky3.r, roll: -0.52(-29.68degrees)
  • c_ring1_base.r, roll: -0.13(-7.38degrees)
  • ring_bend_all.r, roll: -0.62(-35.76degrees)
  • c_ring1_rot.r, roll: -0.62(-35.76degrees)
  • c_ring1.r, roll: -0.62(-35.76degrees)
  • ring1.r, roll: -0.62(-35.76degrees)
  • c_ring2_rot.r, roll: -0.58(-33.09degrees)
  • c_ring2.r, roll: -0.58(-33.09degrees)
  • c_ring3_rot.r, roll: -0.6(-34.46degrees)
  • c_ring3.r, roll: -0.6(-34.46degrees)
  • c_middle1_base.r, roll: -0.22(-12.54degrees)
  • middle_bend_all.r, roll: -0.63(-35.98degrees)
  • c_middle1_rot.r, roll: -0.63(-35.98degrees)
  • c_middle1.r, roll: -0.63(-35.98degrees)
  • middle1.r, roll: -0.63(-35.98degrees)
  • c_middle2_rot.r, roll: -0.68(-38.91degrees)
  • c_middle2.r, roll: -0.68(-38.91degrees)
  • c_middle3_rot.r, roll: -0.79(-45.5degrees)
  • c_middle3.r, roll: -0.79(-45.5degrees)
  • c_index1_base.r, roll: -0.24(-13.95degrees)
  • c_index1_rot.r, roll: -0.52(-29.91degrees)
  • c_index1.r, roll: -0.52(-29.91degrees)
  • index1.r, roll: -0.52(-29.91degrees)
  • c_index2_rot.r, roll: -0.64(-36.41degrees)
  • c_index2.r, roll: -0.64(-36.41degrees)
  • c_index3_rot.r, roll: -0.67(-38.39degrees)
  • c_index3.r, roll: -0.67(-38.39degrees)
  • index_bend_all.r, roll: -0.52(-29.91degrees)
  • c_thumb1_base.r, roll: -1.96(-112.58degrees)
  • thumb_bend_all.r, roll: -1.96(-112.58degrees)
  • c_thumb1_rot.r, roll: -1.96(-112.58degrees)
  • c_thumb1.r, roll: -1.96(-112.58degrees)
  • thumb1.r, roll: -1.96(-112.58degrees)
  • c_thumb2_rot.r, roll: -2.41(-138.3degrees)
  • c_thumb2.r, roll: -2.41(-138.3degrees)
  • c_thumb3_rot.r, roll: -2.57(-146.97degrees)
  • c_thumb3.r, roll: -2.57(-146.97degrees)
  • hand_rot_twist.r, roll: 2.93(167.83degrees)
  • c_stretch_arm_pin.r, roll: 0.0(0.0degrees)
  • c_stretch_arm_pin.l, roll: -0.0(-0.0degrees)
  • c_hand_ik.r, roll: -0.22(-12.63degrees)
  • c_hand_ik.l, roll: 0.22(12.63degrees)
  • shoulder_ref.r, roll: 2.98(170.85degrees)
  • arm_ref.r, roll: -2.88(-164.92degrees)
  • forearm_ref.r, roll: -2.81(-160.88degrees)
  • hand_ref.r, roll: -0.22(-12.63degrees)
  • pinky1_base_ref.r, roll: -0.19(-10.81degrees)
  • pinky1_ref.r, roll: -0.61(-34.88degrees)
  • pinky2_ref.r, roll: -0.49(-28.07degrees)
  • pinky3_ref.r, roll: -0.52(-29.68degrees)
  • ring1_base_ref.r, roll: -0.13(-7.38degrees)
  • ring1_ref.r, roll: -0.62(-35.76degrees)
  • ring2_ref.r, roll: -0.58(-33.09degrees)
  • ring3_ref.r, roll: -0.6(-34.46degrees)
  • middle1_base_ref.r, roll: -0.22(-12.54degrees)
  • middle1_ref.r, roll: -0.63(-35.98degrees)
  • middle2_ref.r, roll: -0.68(-38.91degrees)
  • middle3_ref.r, roll: -0.79(-45.5degrees)
  • index1_base_ref.r, roll: -0.24(-13.95degrees)
  • index1_ref.r, roll: -0.52(-29.91degrees)
  • index2_ref.r, roll: -0.64(-36.41degrees)
  • index3_ref.r, roll: -0.67(-38.39degrees)
  • thumb1_ref.r, roll: -1.96(-112.58degrees)
  • thumb2_ref.r, roll: -2.41(-138.3degrees)
  • thumb3_ref.r, roll: -2.57(-146.97degrees)
  • shoulder_ref.l, roll: -2.98(-170.85degrees)
  • arm_ref.l, roll: 2.88(164.92degrees)
  • forearm_ref.l, roll: 2.81(160.88degrees)
  • hand_ref.l, roll: 0.22(12.63degrees)
  • pinky1_base_ref.l, roll: 0.19(10.81degrees)
  • pinky1_ref.l, roll: 0.61(34.88degrees)
  • pinky2_ref.l, roll: 0.49(28.07degrees)
  • pinky3_ref.l, roll: 0.52(29.68degrees)
  • ring1_base_ref.l, roll: 0.13(7.38degrees)
  • ring1_ref.l, roll: 0.62(35.76degrees)
  • ring2_ref.l, roll: 0.58(33.09degrees)
  • ring3_ref.l, roll: 0.6(34.46degrees)
  • middle1_base_ref.l, roll: 0.22(12.54degrees)
  • middle1_ref.l, roll: 0.63(35.98degrees)
  • middle2_ref.l, roll: 0.68(38.91degrees)
  • middle3_ref.l, roll: 0.79(45.5degrees)
  • index1_base_ref.l, roll: 0.24(13.95degrees)
  • index1_ref.l, roll: 0.52(29.91degrees)
  • index2_ref.l, roll: 0.64(36.41degrees)
  • index3_ref.l, roll: 0.67(38.39degrees)
  • thumb1_ref.l, roll: 1.96(112.58degrees)
  • thumb2_ref.l, roll: 2.41(138.3degrees)
  • thumb3_ref.l, roll: 2.57(146.97degrees)
    204

GRAYちゃん

  • UpperArm_L, roll: 0.0(0.0degrees)
  • LowerArm_L, roll: 0.0(0.0degrees)
  • Middle_01_L, roll: -0.0(-0.0degrees)
  • Middle_02_L, roll: 0.0(0.0degrees)
  • Middle_03_L, roll: 0.0(0.0degrees)
  • Index_01_L, roll: -0.0(-0.0degrees)
  • Index_02_L, roll: 0.0(0.0degrees)
  • Pinky_01_L, roll: -0.0(-0.0degrees)
  • Pinky_02_L, roll: 0.0(0.0degrees)
  • Pinky_03_L, roll: 0.0(0.0degrees)
  • Ring_01_L, roll: -0.0(-0.0degrees)
  • Ring_02_L, roll: 0.0(0.0degrees)
  • Ring_03_L, roll: 0.0(0.0degrees)
  • Thumb_01_L, roll: 0.0(0.0degrees)
  • Thumb_02_L, roll: -0.0(-0.0degrees)
  • Thumb_03_L, roll: -0.0(-0.0degrees)
  • UpperArm_R, roll: -0.0(-0.0degrees)
  • LowerArm_R, roll: -0.0(-0.0degrees)
  • Middle_01_R, roll: 0.0(0.0degrees)
  • Middle_02_R, roll: -0.0(-0.0degrees)
  • Middle_03_R, roll: -0.0(-0.0degrees)
  • Index_01_R, roll: 0.0(0.0degrees)
  • Index_02_R, roll: -0.0(-0.0degrees)
  • Pinky_01_R, roll: 0.0(0.0degrees)
  • Pinky_02_R, roll: -0.0(-0.0degrees)
  • Pinky_03_R, roll: -0.0(-0.0degrees)
  • Ring_01_R, roll: 0.0(0.0degrees)
  • Ring_02_R, roll: -0.0(-0.0degrees)
  • Ring_03_R, roll: -0.0(-0.0degrees)
  • Thumb_01_R, roll: -0.0(-0.0degrees)
  • Thumb_02_R, roll: 0.0(0.0degrees)
  • Thumb_03_R, roll: 0.0(0.0degrees)
  • Target_Elbow_ForUpperArm_L, roll: 0.0(0.0degrees)
  • Target_Elbow_ForUpperArm_R, roll: -0.0(-0.0degrees)
    34

腕まとめ

  • 🤔Rollしているキャラとしていないキャラがいるのはなぜなんだろう??

Blender Sky

  • ROOT, roll: 0.0(0.0degrees)
  • DEF-Thigh.L, roll: -0.03(-1.97degrees)
  • DEF-Knee.L, roll: -0.03(-1.69degrees)
  • DEF-Foot.L, roll: -0.06(-3.33degrees)
  • DEF-Toe.L, roll: -3.2(-183.25degrees)
  • DEF-Thigh.R, roll: 0.03(1.97degrees)
  • DEF-Knee.R, roll: 0.03(1.69degrees)
  • DEF-Foot.R, roll: 0.06(3.33degrees)
  • DEF-Toe.R, roll: 3.2(183.25degrees)
  • IK-Pole_Knee.L, roll: 3.12(178.99degrees)
  • IK-Foot.L, roll: -0.13(-7.28degrees)
  • IK-Pole_Knee.R, roll: -3.12(-178.99degrees)
  • IK-Foot.R, roll: 0.13(7.28degrees)
    13

UE4 ThirdPerson

  • DEF-thigh.L, roll: -0.5(-28.61degrees)
  • DEF-thigh.L.001, roll: -0.5(-28.61degrees)
  • DEF-shin.L, roll: -0.45(-25.98degrees)
  • DEF-shin.L.001, roll: -0.45(-25.98degrees)
  • DEF-foot.L, roll: -0.17(-9.76degrees)
  • DEF-toe.L, roll: 2.68(153.76degrees)
    6

Maximo Michelle

  • mixamorig:LeftUpLeg, roll: -0.47(-26.67degrees)
  • mixamorig:LeftLeg, roll: -1.5(-86.19degrees)
  • mixamorig:LeftFoot, roll: 3.14(180.14degrees)
  • mixamorig:LeftToeBase, roll: 3.11(178.11degrees)
  • mixamorig:LeftToe_End, roll: 3.11(178.11degrees)
    5

VRoid Vita

  • J_Bip_R_Foot, roll: 1.57(90.0degrees)
  • J_Bip_R_ToeBase, roll: 1.57(90.0degrees)
  • J_Bip_R_ToeBase_end, roll: 1.57(90.0degrees)
  • J_Bip_L_UpperLeg, roll: 1.57(90.0degrees)
  • J_Bip_L_LowerLeg, roll: 1.57(90.0degrees)
  • J_Bip_L_Foot, roll: 1.57(90.0degrees)
  • J_Bip_L_ToeBase, roll: 1.57(90.0degrees)
  • J_Bip_L_ToeBase_end, roll: 1.57(90.0degrees)
  • J_Sec_L_SkirtFront0, roll: 1.57(90.0degrees)
  • J_Sec_L_SkirtFront1, roll: 1.57(90.0degrees)
  • J_Sec_L_SkirtFront2, roll: 1.57(90.0degrees)
  • J_Sec_L_SkirtFront2_end, roll: 1.57(90.0degrees)
  • J_Sec_L_SkirtBack0, roll: 1.57(90.0degrees)
  • J_Sec_L_SkirtBack1, roll: 1.57(90.0degrees)
  • J_Sec_L_SkirtBack2, roll: 1.57(90.0degrees)
  • J_Sec_L_SkirtBack2_end, roll: 1.57(90.0degrees)
  • J_Sec_L_SkirtSide0, roll: 1.57(90.0degrees)
  • J_Sec_L_SkirtSide1, roll: 1.57(90.0degrees)
  • J_Sec_L_SkirtSide2, roll: 1.57(90.0degrees)
  • J_Sec_L_SkirtSide2_end, roll: 1.57(90.0degrees)
    21

ブループリントちゃん

  • c_pos, roll: 0.0(0.0degrees)
  • c_traj, roll: 0.0(0.0degrees)
  • thigh_ik.l, roll: 1.53(87.69degrees)
  • leg_ik.l, roll: 1.52(87.02degrees)
  • c_thigh_fk.l, roll: 1.53(87.69degrees)
  • thigh_fk.l, roll: 1.53(87.69degrees)
  • c_leg_fk.l, roll: 1.52(87.02degrees)
  • leg_fk.l, roll: 1.52(87.02degrees)
  • foot.l, roll: 2.86(163.64degrees)
  • toes_01.l, roll: 5.73(328.29degrees)
  • c_toes_pinky1.l, roll: 0.0(0.0degrees)
  • c_toes_pinky2.l, roll: 0.0(0.0degrees)
  • c_toes_pinky3.l, roll: 0.0(0.0degrees)
  • c_toes_ring1.l, roll: 0.0(0.0degrees)
  • c_toes_ring2.l, roll: 0.0(0.0degrees)
  • c_toes_ring3.l, roll: 0.0(0.0degrees)
  • c_toes_middle1.l, roll: 0.0(0.0degrees)
  • c_toes_middle2.l, roll: 0.0(0.0degrees)
  • c_toes_middle3.l, roll: 0.0(0.0degrees)
  • c_toes_index1.l, roll: 0.0(0.0degrees)
  • c_toes_index2.l, roll: 0.0(0.0degrees)
  • c_toes_index3.l, roll: 0.0(0.0degrees)
  • c_toes_thumb1.l, roll: 0.0(0.0degrees)
  • c_toes_thumb2.l, roll: 0.0(0.0degrees)
  • foot_pole.l, roll: 1.52(87.02degrees)
  • c_foot_fk_scale_fix.l, roll: -3.14(-180.0degrees)
  • c_foot_fk.l, roll: -3.14(-180.0degrees)
  • foot_fk.l, roll: 2.86(163.64degrees)
  • c_toes_fk.l, roll: 5.73(328.29degrees)
  • c_p_foot_fk.l, roll: -4.71(-270.0degrees)
  • leg_fk_pre_pole.l, roll: -2.96(-169.86degrees)
  • leg_fk_pole.l, roll: 1.57(90.0degrees)
  • thigh.l, roll: 1.53(87.69degrees)
  • c_stretch_leg.l, roll: -0.0(-0.0degrees)
  • leg.l, roll: 1.52(87.02degrees)
  • thigh_twist.l, roll: 1.53(87.69degrees)
  • c_thigh_bend_01.l, roll: 1.53(87.69degrees)
  • c_thigh_bend_contact.l, roll: 1.53(87.69degrees)
  • thigh_ik_nostr.l, roll: 1.53(87.69degrees)
  • leg_ik_nostr.l, roll: 1.52(87.02degrees)
  • c_thigh_ik.l, roll: 1.53(87.69degrees)
  • thigh_ik.r, roll: -1.53(-87.69degrees)
  • leg_ik.r, roll: -1.52(-87.02degrees)
  • thigh_ik_nostr.r, roll: -1.53(-87.69degrees)
  • leg_ik_nostr.r, roll: -1.52(-87.02degrees)
  • c_thigh_fk.r, roll: -1.53(-87.69degrees)
  • thigh_fk.r, roll: -1.53(-87.69degrees)
  • c_leg_fk.r, roll: -1.52(-87.02degrees)
  • leg_fk.r, roll: -1.52(-87.02degrees)
  • foot.r, roll: -2.86(-163.64degrees)
  • toes_01.r, roll: 0.55(31.71degrees)
  • c_toes_pinky1.r, roll: 0.0(0.0degrees)
  • c_toes_pinky2.r, roll: 0.0(0.0degrees)
  • c_toes_pinky3.r, roll: 0.0(0.0degrees)
  • c_toes_ring1.r, roll: 0.0(0.0degrees)
  • c_toes_ring2.r, roll: 0.0(0.0degrees)
  • c_toes_ring3.r, roll: 0.0(0.0degrees)
  • c_toes_middle1.r, roll: 0.0(0.0degrees)
  • c_toes_middle2.r, roll: 0.0(0.0degrees)
  • c_toes_middle3.r, roll: 0.0(0.0degrees)
  • c_toes_index1.r, roll: 0.0(0.0degrees)
  • c_toes_index2.r, roll: 0.0(0.0degrees)
  • c_toes_index3.r, roll: 0.0(0.0degrees)
  • c_toes_thumb1.r, roll: 0.0(0.0degrees)
  • c_toes_thumb2.r, roll: 0.0(0.0degrees)
  • foot_pole.r, roll: -1.52(-87.02degrees)
  • c_foot_fk_scale_fix.r, roll: -3.14(-180.0degrees)
  • c_foot_fk.r, roll: -3.14(-180.0degrees)
  • foot_fk.r, roll: -2.86(-163.64degrees)
  • c_toes_fk.r, roll: 0.55(31.71degrees)
  • c_p_foot_fk.r, roll: 4.71(270.0degrees)
  • leg_fk_pre_pole.r, roll: 2.96(169.86degrees)
  • leg_fk_pole.r, roll: -1.57(-90.0degrees)
  • thigh.r, roll: -1.53(-87.69degrees)
  • c_stretch_leg.r, roll: 0.0(0.0degrees)
  • leg.r, roll: -1.52(-87.02degrees)
  • thigh_twist.r, roll: -1.53(-87.69degrees)
  • c_thigh_bend_contact.r, roll: -1.53(-87.69degrees)
  • c_thigh_bend_01.r, roll: -1.53(-87.69degrees)
  • c_thigh_ik.r, roll: -1.53(-87.69degrees)
  • leg_stretch.l, roll: 1.52(87.02degrees)
  • c_leg_bend_02.l, roll: 1.52(87.02degrees)
  • c_leg_bend_01.l, roll: 1.52(87.02degrees)
  • c_knee_bend.l, roll: 1.53(87.69degrees)
  • leg_twist.l, roll: 1.52(87.02degrees)
  • c_ankle_bend.l, roll: 1.52(87.02degrees)
  • leg_stretch.r, roll: -1.52(-87.02degrees)
  • c_knee_bend.r, roll: -1.53(-87.69degrees)
  • c_leg_bend_01.r, roll: -1.52(-87.02degrees)
  • c_leg_bend_02.r, roll: -1.52(-87.02degrees)
  • leg_twist.r, roll: -1.52(-87.02degrees)
  • c_ankle_bend.r, roll: -1.52(-87.02degrees)
  • thigh_stretch.l, roll: 1.53(87.69degrees)
  • c_thigh_bend_02.l, roll: 1.53(87.69degrees)
  • thigh_stretch.r, roll: -1.53(-87.69degrees)
  • c_thigh_bend_02.r, roll: -1.53(-87.69degrees)
  • c_stretch_leg_pin.l, roll: -0.0(-0.0degrees)
  • c_stretch_leg_pin.r, roll: 0.0(0.0degrees)
  • c_foot_ik.r, roll: -3.14(-180.0degrees)
  • c_p_foot_ik.r, roll: 4.71(270.0degrees)
  • foot_ik.r, roll: -2.86(-163.64degrees)
  • c_toes_track.r, roll: -1.02(-58.29degrees)
  • toes_01_ik.r, roll: 0.55(31.71degrees)
  • toes_02.r, roll: 0.55(31.71degrees)
  • foot_snap_fk.r, roll: -3.14(-180.0degrees)
  • c_foot_bank_01.r, roll: 3.14(180.0degrees)
  • c_foot_bank_02.r, roll: 3.14(180.0degrees)
  • c_foot_heel.r, roll: 3.14(180.0degrees)
  • c_toes_end.r, roll: 0.55(31.71degrees)
  • c_toes_ik.r, roll: 0.55(31.71degrees)
  • c_foot_01.r, roll: -2.86(-163.64degrees)
  • foot_ik_target.r, roll: 0.0(0.0degrees)
  • foot_01_pole.r, roll: -3.14(-180.0degrees)
  • c_toes_end_01.r, roll: -3.14(-180.0degrees)
  • c_foot_roll.r, roll: 1.57(90.06degrees)
  • c_foot_roll_cursor.r, roll: 4.71(269.94degrees)
  • c_leg_pole.r, roll: -1.57(-90.0degrees)
  • c_foot_ik.l, roll: -3.14(-180.0degrees)
  • c_p_foot_ik.l, roll: -4.71(-270.0degrees)
  • foot_ik.l, roll: 2.86(163.64degrees)
  • c_toes_track.l, roll: 4.16(238.29degrees)
  • toes_01_ik.l, roll: 5.73(328.29degrees)
  • toes_02.l, roll: 5.73(328.29degrees)
  • foot_snap_fk.l, roll: -3.14(-180.0degrees)
  • c_foot_bank_01.l, roll: -3.14(-180.0degrees)
  • c_foot_bank_02.l, roll: -3.14(-180.0degrees)
  • c_foot_heel.l, roll: -3.14(-180.0degrees)
  • c_toes_end.l, roll: 5.73(328.29degrees)
  • c_toes_ik.l, roll: 5.73(328.29degrees)
  • c_foot_01.l, roll: 2.86(163.64degrees)
  • foot_01_pole.l, roll: 3.14(180.0degrees)
  • foot_ik_target.l, roll: 0.0(0.0degrees)
  • c_toes_end_01.l, roll: 3.14(180.0degrees)
  • c_foot_roll.l, roll: 1.57(89.94degrees)
  • c_foot_roll_cursor.l, roll: 1.57(90.06degrees)
  • c_leg_pole.l, roll: 1.57(90.0degrees)
  • thigh_ref.l, roll: 1.53(87.69degrees)
  • leg_ref.l, roll: 1.52(87.02degrees)
  • foot_bank_01_ref.l, roll: -3.14(-180.0degrees)
  • foot_bank_02_ref.l, roll: -3.14(-180.0degrees)
  • foot_heel_ref.l, roll: -3.14(-180.0degrees)
  • toes_end_ref.l, roll: 0.0(0.0degrees)
  • foot_ref.l, roll: 2.86(163.64degrees)
  • toes_ref.l, roll: 2.59(148.29degrees)
  • toes_pinky1_ref.l, roll: 0.0(0.0degrees)
  • toes_pinky2_ref.l, roll: 0.0(0.0degrees)
  • toes_pinky3_ref.l, roll: 0.0(0.0degrees)
  • toes_ring1_ref.l, roll: 0.0(0.0degrees)
  • toes_ring2_ref.l, roll: 0.0(0.0degrees)
  • toes_ring3_ref.l, roll: 0.0(0.0degrees)
  • toes_middle1_ref.l, roll: 0.0(0.0degrees)
  • toes_middle2_ref.l, roll: 0.0(0.0degrees)
  • toes_middle3_ref.l, roll: 0.0(0.0degrees)
  • toes_index1_ref.l, roll: 0.0(0.0degrees)
  • toes_index2_ref.l, roll: 0.0(0.0degrees)
  • toes_index3_ref.l, roll: 0.0(0.0degrees)
  • toes_thumb1_ref.l, roll: 0.0(0.0degrees)
  • toes_thumb2_ref.l, roll: 0.0(0.0degrees)
  • thigh_ref.r, roll: -1.53(-87.69degrees)
  • leg_ref.r, roll: -1.52(-87.02degrees)
  • foot_bank_01_ref.r, roll: 3.14(180.0degrees)
  • foot_bank_02_ref.r, roll: 3.14(180.0degrees)
  • foot_heel_ref.r, roll: 3.14(180.0degrees)
  • toes_end_ref.r, roll: -0.0(-0.0degrees)
  • foot_ref.r, roll: -2.86(-163.64degrees)
  • toes_ref.r, roll: -2.59(-148.29degrees)
  • toes_pinky1_ref.r, roll: 0.0(0.0degrees)
  • toes_pinky2_ref.r, roll: 0.0(0.0degrees)
  • toes_pinky3_ref.r, roll: 0.0(0.0degrees)
  • toes_ring1_ref.r, roll: 0.0(0.0degrees)
  • toes_ring2_ref.r, roll: 0.0(0.0degrees)
  • toes_ring3_ref.r, roll: 0.0(0.0degrees)
  • toes_middle1_ref.r, roll: 0.0(0.0degrees)
  • toes_middle2_ref.r, roll: 0.0(0.0degrees)
  • toes_middle3_ref.r, roll: 0.0(0.0degrees)
  • toes_index1_ref.r, roll: 0.0(0.0degrees)
  • toes_index2_ref.r, roll: 0.0(0.0degrees)
  • toes_index3_ref.r, roll: 0.0(0.0degrees)
  • toes_thumb1_ref.r, roll: 0.0(0.0degrees)
  • toes_thumb2_ref.r, roll: 0.0(0.0degrees)
    180

GRAYちゃん

  • Root, roll: 0.0(0.0degrees)
  • A_Skirt_Front, roll: -0.0(-0.0degrees)
  • A_Skirt_L, roll: 0.95(54.18degrees)
  • A_Skirt_Back, roll: 0.0(0.0degrees)
  • A_Skirt_R, roll: -0.95(-54.18degrees)
  • Thigh_L, roll: 0.0(0.0degrees)
  • Calf_L, roll: -0.0(-0.0degrees)
  • Foot_L, roll: 0.0(0.0degrees)
  • Ball_L, roll: -0.0(-0.0degrees)
  • KneeCapA_L, roll: 0.0(0.0degrees)
  • Thigh_R, roll: 0.0(0.0degrees)
  • Calf_R, roll: 0.0(0.0degrees)
  • Foot_R, roll: 0.0(0.0degrees)
  • Ball_R, roll: 0.0(0.0degrees)
  • KneeCapA_R, roll: -0.0(-0.0degrees)
  • A_Skirt_Front_L, roll: 2.45(140.33degrees)
  • A_Skirt_Front_R, roll: -2.45(-140.33degrees)
  • A_Skirt_Back_L, roll: 0.19(10.72degrees)
  • A_Skirt_Back_R, roll: -0.19(-10.72degrees)
  • Target_Thigh_L, roll: 0.0(0.0degrees)
  • Target_Thigh_R, roll: -0.0(-0.0degrees)
  • Controller_Leg_L, roll: 0.0(0.0degrees)
  • Foot_Roll_L, roll: 0.0(0.0degrees)
  • Controller_Ball_L, roll: -0.0(-0.0degrees)
  • Controller_Foot_L, roll: 0.0(0.0degrees)
  • Foot_Angle_L, roll: -0.0(-0.18degrees)
  • Controller_Foot_Roll_L, roll: 0.0(0.0degrees)
  • Controller_Leg_R, roll: -0.0(-0.0degrees)
  • Foot_Roll_R, roll: -0.0(-0.0degrees)
  • Controller_Ball_R, roll: 0.0(0.0degrees)
  • Controller_Foot_R, roll: -0.0(-0.0degrees)
  • Foot_Angle_R, roll: 0.0(0.18degrees)
  • Controller_Foot_Roll_R, roll: -0.0(-0.0degrees)
    33

足まとめ

  • 🤔これはリグというより人体ですが、Mixamoのモデル以外はお尻から足首にかけて若干後ろに下がるんですね。Mixamoは色々直線的ですが、人体の画像検索しても少し下がっていますね。モデリングのときには注意が必要です。

最後に

キャラクター骨数
Blender Sky39
UE ThirdPerson374
Maximo Michelle65
VRoid Vita153
ブループリントちゃん914
GRAYちゃん134

😅ブループリントちゃんの骨を使いこなせるレベルになるには時間がかかりそうです

今回はRollのデータがほしかったのでまとめるだけにしておきます。

今後の参考として使用していくこととします。

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